翻訳と辞書
Words near each other
・ Stefano Simoncelli
・ Stefano Siragusa
・ Stefano Sorrentino
・ Stefano Sposetti
・ Stefano Stefani
・ Stefano Sturaro
・ Stefano Tacconi
・ Stefano Tamburini
・ Stefano Gioacchini
・ Stefano Giuliani
・ Stefano Gobatti
・ Stefano Gobbi
・ Stefano Golinelli
・ Stefano Grondona
・ Stefano Gross
Stefano Gualeni
・ Stefano Guazzo
・ Stefano Guberti
・ Stefano Guidoni
・ Stefano Hatfield
・ Stefano Ianni
・ Stefano Impallomeni
・ Stefano Infessura
・ Stefano Ittar
・ Stefano Jacini
・ Stefano Kunchev
・ Stefano La Rosa
・ Stefano Lambri
・ Stefano Landi
・ Stefano Langone


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Stefano Gualeni : ウィキペディア英語版
Stefano Gualeni

Stefano Gualeni is an Italian philosopher, architect and game designer who created the videogames ''Tony Tough and the Night of Roasted Moths'' and ''Gua-Le-Ni; or, The Horrendous Parade''.〔(MobyGames Developer's Bio )〕〔(Stefano Gualeni's Adventuretreff Interview ) (18-06-2006)〕
In 2011, Together with the Italian videogame development company Double Jungle S.a.s. and the support of NHTV Breda University of Applied Sciences, Gualeni developed ''Gua-Le-Ni; or, The Horrendous Parade'', which used biometric experiments.〔(Gamasutra.com featured article 'The Case For Casual Biometrics' by Stefano Gualeni ) (20-12-2012)〕
Gualeni is currently researching and lecturing in Game Design and the Institute of Digital Games of the University of Malta.〔(University of Malta, Dr. Stefano Gualeni profile )〕 He is also a columnist and an independent videogame developer.〔(ODE TO SOUP - the official webpage for the tragic, action videogame about soup and space exploration ) (22-03-2015)〕
== Background ==
Born in Lovere , Italy, in 1978, Gualeni graduated in 2004 in architecture at the Politecnico di Milano. His final thesis was developed in Mexico supported by ITESM (Tec de Monterrey, Campus Ciudad de Mexico). He spent a year of his undergraduate career at the QUT in Brisbane, Australia.〔(Stefano Gualeni's CV )〕
Gualeni was awarded his Master of Arts in 2008 at the Utrecht School of the Arts. In his thesis, he proposed a hermeneutic model for digital aesthetics inspired by Martin Heidegger's existential phenomenology.
He obtained his Ph.D. in Philosophy (postphenomenology, philosophy of technology) at the Erasmus University Rotterdam in 2014. His dissertation, titled ''Augmented Ontologies'', analyse virtual worlds in their role as mediators of thought: as interactive, artificial environments where philosophical ideas, world-views, and thought-experiments can be explored, manipulated, and communicated objectively.〔(RePub, Erasmus University Academic Repository ) (17-04-2012)〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Stefano Gualeni」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.